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> Nanowire base 3 bit storage
impala454
post Jul 3 2008, 03:24 PM
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this is effin nuts: http://www.engadget.com/2008/07/03/nanowir...orage-capacity/

For those that don't know what this means. Currently pretty much any digital device uses two values for each bit, 0 or 1. this one will allow for three, 0, 1, or 2. Think of it like this:

currently, if you have 16 bits to store a number in, you can get numbers up to:
2^16 = 65,536

with this new system:
3^16 = 43,046,721
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pebkac
post Jul 4 2008, 02:24 PM
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That would be cool.


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QUOTE (Spectatrix @ Oct 13 2006, 09:51 PM) *
Holy shit, pebkac, you're awesome!



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FORSAKENR320
post Jul 4 2008, 02:50 PM
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sounds alot like dividing by zero


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QUOTE (Jessica @ May 7 2007, 01:15 PM) *
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QUOTE (Dogmeat @ Jun 26 2008, 07:51 PM) *
ok once upon a time I jacked myself off retarded.


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Spectatrix
post Jul 4 2008, 05:01 PM
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Could also possibly be used for reversible computing systems.


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QUOTE (pebkac @ Oct 14 2006, 03:15 PM) *
You and your logic.

QUOTE (Foamy)

http://xkcd.com/386/
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chook
post Jul 4 2008, 05:39 PM
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sounds like a redux of the old motorolla tristate.


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zetec
post Jul 5 2008, 02:49 PM
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isn't this similar to quantum state computing?


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impala454
post Jul 5 2008, 04:10 PM
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eh, sorta but not really. this is a much simpler concept than quantum computing. in this thing, you simply have a bit with 3 states. it's just like taking a digital device and making it use base 3 numbers instead of base 2 (binary). in quantum computing you have 0s and 1s, and all kinds of weird probabilities based crap.
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chook
post Jul 6 2008, 02:58 AM
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all it is is extra memory in the device. My only question is does it cost more to detect the states than it is worth?


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impala454
post Jul 6 2008, 11:39 AM
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if this was intended for something like PC memory, they'd have to implement some kind of conversion i'd imagine
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chook
post Jul 7 2008, 12:06 AM
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QUOTE (impala454 @ Jul 6 2008, 12:39 PM) *
if this was intended for something like PC memory, they'd have to implement some kind of conversion i'd imagine

probably just address the space like two bit memory and access it with the three bits, loosing the excess depending on how the addressing method they used.


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