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> Want to make your own 360 Live games?, check this out...
TeK
post Dec 19 2006, 08:46 AM
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http://msdn.microsoft.com/directx/XNA/default.aspx


Cut and pasted the important crap before you click the link

" System Requirements and Prerequisites

* Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista will be available only in a future beta release of XNA Game Studio Express.
* Hardware requirements are identical to those for Visual Studio 2005 plus a graphics card that supports DirectX 9.0c and Shader Model 1.1 (Shader Model 2.0 support recommended).
* This release requires Microsoft Visual C# 2005 Express Edition to be installed before proceeding. You can install Visual C# Express from the Visual C# Express Download Page. However, other members of the Visual Studio 2005 line of products, for example Visual Studio 2005 Professional, can co-exist with XNA Game Studio Express on the same computer.

Although the setup program for XNA Game Studio Express will complete on the Microsoft® Windows Vista™ operating system, XNA Game Studio Express will not be officially supported on Windows Vista until after Visual Studio C# Express is officially supported on the consumer release of Windows Vista in 2007."


Only thing that sucks, is that in order to post games on live, you have to pay for a subscription, 99$ a year

You can however put your games on your 360 and upload it to your HD, via USB your 360 to the PC


Pretty sweet I think. smile.gif


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zetec
post Dec 20 2006, 01:17 AM
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QUOTE (TeK @ Dec 19 2006, 08:46 AM) *
http://msdn.microsoft.com/directx/XNA/default.aspx
Cut and pasted the important crap before you click the link

" System Requirements and Prerequisites

* Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista will be available only in a future beta release of XNA Game Studio Express.
* Hardware requirements are identical to those for Visual Studio 2005 plus a graphics card that supports DirectX 9.0c and Shader Model 1.1 (Shader Model 2.0 support recommended).
* This release requires Microsoft Visual C# 2005 Express Edition to be installed before proceeding. You can install Visual C# Express from the Visual C# Express Download Page. However, other members of the Visual Studio 2005 line of products, for example Visual Studio 2005 Professional, can co-exist with XNA Game Studio Express on the same computer.

Although the setup program for XNA Game Studio Express will complete on the Microsoft® Windows Vista™ operating system, XNA Game Studio Express will not be officially supported on Windows Vista until after Visual Studio C# Express is officially supported on the consumer release of Windows Vista in 2007."
Only thing that sucks, is that in order to post games on live, you have to pay for a subscription, 99$ a year

You can however put your games on your 360 and upload it to your HD, via USB your 360 to the PC
Pretty sweet I think. smile.gif


in keeping with character, i am obliged to say "old newz"


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TeK
post Dec 20 2006, 08:31 AM
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well shit. I thought it was new, lol, oh well, i lose at news posting on teh internetz


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zetec
post Dec 20 2006, 10:53 AM
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it's only about a month old, not that bad.


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Billy
post Dec 20 2006, 12:47 PM
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N 0 t h i n g


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Thanks for posting. I haven't heard of it.


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QUOTE (jonathan83 @ Nov 16 2007, 09:22 PM) *
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impala454
post Dec 20 2006, 01:26 PM
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i hadn't heard of it either. pretty neat
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zetec
post Dec 20 2006, 05:41 PM
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wonder if you could make your own X360 Bootloader.... or maybe a Bleem! port...


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Jim
post Dec 21 2006, 12:26 AM
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Let's Bother Snape!!!


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Pffft, it's all about getting the Dev Kit for the Wii and making Wii games.


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zetec
post Dec 21 2006, 03:06 AM
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QUOTE (Jim @ Dec 21 2006, 12:26 AM) *
Pffft, it's all about getting the Dev Kit for the Wii and making Wii games.

i hear it's only about $1,200 for the Wii dev kit, and it's easy as hell to write for. (probably not C# easy, but still easy)


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Hartmann
post Dec 21 2006, 09:36 AM
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http://www.nintendic.com/news/111

Pretty neat... No code written. Records the actions and does the behind the scenes stuff. I'd be interested to know what the interface is between the wiimote and the games.


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TeK
post Dec 21 2006, 12:38 PM
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QUOTE (zetec @ Dec 20 2006, 05:41 PM) *
wonder if you could make your own X360 Bootloader.... or maybe a Bleem! port...



I've heard you can, but you have to flash the firmware of the drive, but the software i've read about doesnt really seem that reliable.


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zetec
post Dec 21 2006, 02:05 PM
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wiimote uses bluetooth and IR


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Jim
post Dec 21 2006, 02:36 PM
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Need a Wii dev kit, honestly.


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Hartmann
post Dec 21 2006, 03:09 PM
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QUOTE (zetec @ Dec 21 2006, 02:05 PM) *
wiimote uses bluetooth and IR


I mean the API between the motion detection stuff and the game language or if they're one in the same (something I doubt).


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hodge
post Jan 13 2007, 10:52 PM
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the bitch part about making 360 games is
1) no online multiplayer.
2) only people who are other devs with special "access"(you have to pay for this) can use them.

otherwise its not bad and a pretty good little sdk. been tinkering with it myself.
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