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> My Computer Animation Project, Here tis
Seussninja
post Feb 22 2006, 11:31 PM
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Here's my website for my computer animation project. I'll be updating it all semester and by the end i'll hopefully end up with something that doesn't suck.

http://www.arch.ttu.edu/courses/2006/spring/5343/Lay/

Newest thingy is at the bottom. Masturbate my foley abilities ok?

Need to add some camera blur effects and some cinematography shit to get the thing looking like its moving but otherwise im almost done with my timing and pathways.
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zetec
post Feb 22 2006, 11:43 PM
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reminds me of F-Zero.


you should use "Big Blue" from the F-Zero GX (or 64?) soundtrack. that shit rocks. tongue.gif


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Seussninja
post Feb 22 2006, 11:49 PM
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That was the concept

I spent so many days in front of a TV playing that game
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zetec
post Feb 22 2006, 11:57 PM
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i'm reliving megaman x at the moment.


could you tell?


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woody
post Feb 23 2006, 12:10 AM
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QUOTE (zetec @ Feb 22 2006, 11:43 PM)
reminds me of F-Zero.


you should use "Big Blue" from the F-Zero GX (or 64?) soundtrack. that shit rocks. tongue.gif

word


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pysex
post Feb 23 2006, 05:24 AM
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the song to go with is neat!


and i helped in the timing of it!


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Billy
post Feb 23 2006, 08:49 AM
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On the scenes where it's first person view and you're driving down the f-zero type highway, is there anyway you can have half-step displacements on the little balls on the side of the road? It will aid in the feeling that you're moving.


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QUOTE (jonathan83 @ Nov 16 2007, 09:22 PM) *
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James
post Feb 23 2006, 08:52 AM
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.mov sad.gif


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Seussninja
post Feb 23 2006, 09:23 AM
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QUOTE (Renegadepeon @ Feb 23 2006, 08:49 AM)
On the scenes where it's first person view and you're driving down the f-zero type highway, is there anyway you can have half-step displacements on the little balls on the side of the road? It will aid in the feeling that you're moving.

doesnt really matter, its going so fast they'd have to be pretty far apart for it to look like its moving. Regardless i'm working on fixing that with camera blur and reference objects
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zetec
post Feb 23 2006, 07:53 PM
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maybe make like streetlights that cast dynamic lighting on the road like every "100/200 feet" or so? they'd be both reference objects and look coolio.


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pysex
post Feb 24 2006, 10:15 AM
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QUOTE (zetec @ Feb 23 2006, 07:53 PM)
maybe make like streetlights that cast dynamic lighting on the road like every "100/200 feet" or so? they'd be both reference objects and look coolio.

this would be a neat idea


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