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Feb 22 2006, 11:31 PM
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#1
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FFFFFFFUCKKKKKKKKKKKK Group: Members Posts: 1,673 Joined: 22-February 06 Member No.: 11 |
Here's my website for my computer animation project. I'll be updating it all semester and by the end i'll hopefully end up with something that doesn't suck.
http://www.arch.ttu.edu/courses/2006/spring/5343/Lay/ Newest thingy is at the bottom. Masturbate my foley abilities ok? Need to add some camera blur effects and some cinematography shit to get the thing looking like its moving but otherwise im almost done with my timing and pathways. |
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Feb 22 2006, 11:43 PM
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#2
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
reminds me of F-Zero.
you should use "Big Blue" from the F-Zero GX (or 64?) soundtrack. that shit rocks. -------------------- WAIT. I'm not finished.
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Feb 22 2006, 11:49 PM
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#3
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FFFFFFFUCKKKKKKKKKKKK Group: Members Posts: 1,673 Joined: 22-February 06 Member No.: 11 |
That was the concept
I spent so many days in front of a TV playing that game |
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Feb 22 2006, 11:57 PM
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#4
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
i'm reliving megaman x at the moment.
could you tell? -------------------- WAIT. I'm not finished.
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Feb 23 2006, 12:10 AM
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#5
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![]() Group: Moderators Posts: 2,499 Joined: 23-February 06 From: El Paso Texas Member No.: 32 |
QUOTE (zetec @ Feb 22 2006, 11:43 PM) reminds me of F-Zero. you should use "Big Blue" from the F-Zero GX (or 64?) soundtrack. that shit rocks. word -------------------- |
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Feb 23 2006, 05:24 AM
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#6
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I was raised on the dairy, BITCH! Group: Members Posts: 3,080 Joined: 23-February 06 From: Cedar Park Member No.: 49 |
the song to go with is neat!
and i helped in the timing of it! -------------------- "Ah, y'know it's funny, these people they go to sleep, they think everything's fine, everything's good. They wake up the next day and they're on fire."
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Feb 23 2006, 08:49 AM
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#7
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![]() N 0 t h i n g Group: Members Posts: 1,449 Joined: 23-February 06 Member No.: 54 |
On the scenes where it's first person view and you're driving down the f-zero type highway, is there anyway you can have half-step displacements on the little balls on the side of the road? It will aid in the feeling that you're moving.
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Feb 23 2006, 08:52 AM
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#8
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Fool Group: Members Posts: 2,127 Joined: 23-February 06 From: LBB Member No.: 56 |
.mov
-------------------- Spam? Isn't that something poor people eat?
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Feb 23 2006, 09:23 AM
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#9
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FFFFFFFUCKKKKKKKKKKKK Group: Members Posts: 1,673 Joined: 22-February 06 Member No.: 11 |
QUOTE (Renegadepeon @ Feb 23 2006, 08:49 AM) On the scenes where it's first person view and you're driving down the f-zero type highway, is there anyway you can have half-step displacements on the little balls on the side of the road? It will aid in the feeling that you're moving. doesnt really matter, its going so fast they'd have to be pretty far apart for it to look like its moving. Regardless i'm working on fixing that with camera blur and reference objects |
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Feb 23 2006, 07:53 PM
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#10
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
maybe make like streetlights that cast dynamic lighting on the road like every "100/200 feet" or so? they'd be both reference objects and look coolio.
-------------------- WAIT. I'm not finished.
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Feb 24 2006, 10:15 AM
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#11
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I was raised on the dairy, BITCH! Group: Members Posts: 3,080 Joined: 23-February 06 From: Cedar Park Member No.: 49 |
QUOTE (zetec @ Feb 23 2006, 07:53 PM) maybe make like streetlights that cast dynamic lighting on the road like every "100/200 feet" or so? they'd be both reference objects and look coolio. this would be a neat idea -------------------- "Ah, y'know it's funny, these people they go to sleep, they think everything's fine, everything's good. They wake up the next day and they're on fire."
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