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Dec 19 2006, 08:46 AM
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#1
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Decepticon Commander Group: Members Posts: 269 Joined: 23-February 06 From: Lubbock Member No.: 44 |
http://msdn.microsoft.com/directx/XNA/default.aspx
Cut and pasted the important crap before you click the link " System Requirements and Prerequisites * Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista will be available only in a future beta release of XNA Game Studio Express. * Hardware requirements are identical to those for Visual Studio 2005 plus a graphics card that supports DirectX 9.0c and Shader Model 1.1 (Shader Model 2.0 support recommended). * This release requires Microsoft Visual C# 2005 Express Edition to be installed before proceeding. You can install Visual C# Express from the Visual C# Express Download Page. However, other members of the Visual Studio 2005 line of products, for example Visual Studio 2005 Professional, can co-exist with XNA Game Studio Express on the same computer. Although the setup program for XNA Game Studio Express will complete on the Microsoft® Windows Vista™ operating system, XNA Game Studio Express will not be officially supported on Windows Vista until after Visual Studio C# Express is officially supported on the consumer release of Windows Vista in 2007." Only thing that sucks, is that in order to post games on live, you have to pay for a subscription, 99$ a year You can however put your games on your 360 and upload it to your HD, via USB your 360 to the PC Pretty sweet I think. -------------------- ![]() |
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Dec 20 2006, 01:17 AM
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#2
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
http://msdn.microsoft.com/directx/XNA/default.aspx Cut and pasted the important crap before you click the link " System Requirements and Prerequisites * Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista will be available only in a future beta release of XNA Game Studio Express. * Hardware requirements are identical to those for Visual Studio 2005 plus a graphics card that supports DirectX 9.0c and Shader Model 1.1 (Shader Model 2.0 support recommended). * This release requires Microsoft Visual C# 2005 Express Edition to be installed before proceeding. You can install Visual C# Express from the Visual C# Express Download Page. However, other members of the Visual Studio 2005 line of products, for example Visual Studio 2005 Professional, can co-exist with XNA Game Studio Express on the same computer. Although the setup program for XNA Game Studio Express will complete on the Microsoft® Windows Vista™ operating system, XNA Game Studio Express will not be officially supported on Windows Vista until after Visual Studio C# Express is officially supported on the consumer release of Windows Vista in 2007." Only thing that sucks, is that in order to post games on live, you have to pay for a subscription, 99$ a year You can however put your games on your 360 and upload it to your HD, via USB your 360 to the PC Pretty sweet I think. in keeping with character, i am obliged to say "old newz" -------------------- WAIT. I'm not finished.
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Dec 20 2006, 08:31 AM
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#3
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Decepticon Commander Group: Members Posts: 269 Joined: 23-February 06 From: Lubbock Member No.: 44 |
well shit. I thought it was new, lol, oh well, i lose at news posting on teh internetz
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Dec 20 2006, 10:53 AM
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#4
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
it's only about a month old, not that bad.
-------------------- WAIT. I'm not finished.
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Dec 20 2006, 12:47 PM
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#5
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![]() N 0 t h i n g Group: Members Posts: 1,449 Joined: 23-February 06 Member No.: 54 |
Thanks for posting. I haven't heard of it.
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Dec 20 2006, 01:26 PM
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#6
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![]() Group: Members Posts: 10,620 Joined: 23-February 06 From: Houston, TX Member No.: 48 |
i hadn't heard of it either. pretty neat
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Dec 20 2006, 05:41 PM
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#7
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
wonder if you could make your own X360 Bootloader.... or maybe a Bleem! port...
-------------------- WAIT. I'm not finished.
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Dec 21 2006, 12:26 AM
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#8
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Let's Bother Snape!!! Group: Members Posts: 1,598 Joined: 22-February 06 From: Albuquerque, NM Member No.: 10 |
Pffft, it's all about getting the Dev Kit for the Wii and making Wii games.
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Dec 21 2006, 03:06 AM
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#9
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
Pffft, it's all about getting the Dev Kit for the Wii and making Wii games. i hear it's only about $1,200 for the Wii dev kit, and it's easy as hell to write for. (probably not C# easy, but still easy) -------------------- WAIT. I'm not finished.
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Dec 21 2006, 09:36 AM
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#10
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![]() Group: Admin Posts: 3,403 Joined: 23-February 06 From: PDX/TXL Member No.: 35 |
http://www.nintendic.com/news/111
Pretty neat... No code written. Records the actions and does the behind the scenes stuff. I'd be interested to know what the interface is between the wiimote and the games. -------------------- "There is a level of cowardice lower than that of the conformist: that of the fashionable non-conformist." |
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Dec 21 2006, 12:38 PM
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#11
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Decepticon Commander Group: Members Posts: 269 Joined: 23-February 06 From: Lubbock Member No.: 44 |
wonder if you could make your own X360 Bootloader.... or maybe a Bleem! port... I've heard you can, but you have to flash the firmware of the drive, but the software i've read about doesnt really seem that reliable. -------------------- ![]() |
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Dec 21 2006, 02:05 PM
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#12
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
wiimote uses bluetooth and IR
-------------------- WAIT. I'm not finished.
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Dec 21 2006, 02:36 PM
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#13
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Let's Bother Snape!!! Group: Members Posts: 1,598 Joined: 22-February 06 From: Albuquerque, NM Member No.: 10 |
Need a Wii dev kit, honestly.
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Dec 21 2006, 03:09 PM
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#14
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![]() Group: Admin Posts: 3,403 Joined: 23-February 06 From: PDX/TXL Member No.: 35 |
wiimote uses bluetooth and IR I mean the API between the motion detection stuff and the game language or if they're one in the same (something I doubt). -------------------- "There is a level of cowardice lower than that of the conformist: that of the fashionable non-conformist." |
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Jan 13 2007, 10:52 PM
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#15
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Group: Members Posts: 170 Joined: 26-February 06 Member No.: 83 |
the bitch part about making 360 games is
1) no online multiplayer. 2) only people who are other devs with special "access"(you have to pay for this) can use them. otherwise its not bad and a pretty good little sdk. been tinkering with it myself. |
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