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Mar 2 2006, 04:43 PM
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#1
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FFFFFFFUCKKKKKKKKKKKK Group: Members Posts: 1,673 Joined: 22-February 06 Member No.: 11 |
Watch the whole thing....jesus christ i've never wanted to play a game so badly in my entire life.
http://video.google.com/videoplay?docid=83...0559198&q=spore Also, if you wanna see the true power of procedural generation download this FPS beta. http://www.theprodukkt.com/kkrieger.html Mind you its only 96 KILOBYTES This post has been edited by Seussninja: Mar 2 2006, 05:13 PM |
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Mar 2 2006, 04:48 PM
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#2
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![]() Group: Agents Posts: 4,026 Joined: 23-February 06 From: lu-bok Member No.: 41 |
its kinda like they took lots of bits from other games and crammed them all into one.
asteroids, sim city, star flight 2. looks fun. -------------------- |
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Mar 2 2006, 05:25 PM
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#3
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Group: Members Posts: 170 Joined: 26-February 06 Member No.: 83 |
QUOTE (Seussninja @ Mar 2 2006, 04:43 PM) Watch the whole thing....jesus christ i've never wanted to play a game so badly in my entire life. http://video.google.com/videoplay?docid=83...0559198&q=spore Also, if you wanna see the true power of procedural generation download this FPS beta. http://www.theprodukkt.com/kkrieger.html Mind you its only 96 KILOBYTES spore is old news, should finally hit q3 this year. will's been slow on releasing it. and all the .whatever games are kinda old too =/ u shoulda seen the demos from a few yrs ago, it basically just uses math to make the gpu create environments instead of artists make it hand by hand. not quite the same as spore. btw, there is an engine out(savage2 uses it i believe?) that was designed around this concept. check that out, they are workin on an mmo with it. |
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Mar 2 2006, 05:27 PM
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#4
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FFFFFFFUCKKKKKKKKKKKK Group: Members Posts: 1,673 Joined: 22-February 06 Member No.: 11 |
QUOTE (hodge @ Mar 2 2006, 05:25 PM) spore is old news, should finally hit q3 this year. will's been slow on releasing it. and all the .whatever games are kinda old too =/ u shoulda seen the demos from a few yrs ago, it basically just uses math to make the gpu create environments instead of artists make it hand by hand. not quite the same as spore. btw, there is an engine out(savage2 uses it i believe?) that was designed around this concept. check that out, they are workin on an mmo with it. yeah im not all up n up on game news so i just heard about all this stuff, regardless, pretty cool. This post has been edited by Seussninja: Mar 2 2006, 05:27 PM |
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Mar 2 2006, 05:34 PM
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#5
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Group: Members Posts: 170 Joined: 26-February 06 Member No.: 83 |
oh i agree, its a unique way to take games and if you have the programmers willing to do it a lot more effective.
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Mar 2 2006, 06:14 PM
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#6
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Fool Group: Members Posts: 2,127 Joined: 23-February 06 From: LBB Member No.: 56 |
It looked dumb at first. I didn't know what the premise was, but just when I was about to close it, it got bigger and better. Now, I want to buy it.
-------------------- Spam? Isn't that something poor people eat?
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Mar 2 2006, 08:37 PM
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#7
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Let's Bother Snape!!! Group: Members Posts: 1,598 Joined: 22-February 06 From: Albuquerque, NM Member No.: 10 |
God, this game looks really, really good.
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Mar 2 2006, 09:18 PM
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#8
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![]() Retired Funk-bringer Group: Moderators Posts: 2,656 Joined: 22-February 06 From: Dallas Member No.: 14 |
spore has the faint stench of daikatana lingering upon it...
it may be fun to play for a bit, but not this OMG GAMEZ WILL NEVAR BE TEH SAME!!!111ELEVENTY-BILLION thing that people are making it out to be. i personally think will wright is either, slowly losing his touch, slowly going insane, or both. -------------------- WAIT. I'm not finished.
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Mar 2 2006, 09:35 PM
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#9
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Let's Bother Snape!!! Group: Members Posts: 1,598 Joined: 22-February 06 From: Albuquerque, NM Member No.: 10 |
That doesn't mean it won't be a good, if not great, game.
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Mar 2 2006, 11:24 PM
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#10
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Group: Members Posts: 170 Joined: 26-February 06 Member No.: 83 |
QUOTE (zetec @ Mar 2 2006, 09:18 PM) spore has the faint stench of daikatana lingering upon it... it may be fun to play for a bit, but not this OMG GAMEZ WILL NEVAR BE TEH SAME!!!111ELEVENTY-BILLION thing that people are making it out to be. i personally think will wright is either, slowly losing his touch, slowly going insane, or both. think more like sid meir's pirates! thats what this game seems to me. you're given goals but there is no end |
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Mar 3 2006, 08:28 AM
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#11
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![]() N 0 t h i n g Group: Members Posts: 1,449 Joined: 23-February 06 Member No.: 54 |
"Those guys don't look very friendly... And they're headed our way!"
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Mar 3 2006, 09:37 AM
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#12
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![]() monogamous gays & stem cells Group: Members Posts: 3,789 Joined: 22-February 06 Member No.: 8 |
woah man, that looks pretty sweet
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Mar 4 2006, 02:41 AM
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#13
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Decepticon Commander Group: Members Posts: 269 Joined: 23-February 06 From: Lubbock Member No.: 44 |
That game does look really cool, I'd actually consider buying it instead of d/ling it.
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Mar 4 2006, 02:50 AM
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#14
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![]() Group: Agents Posts: 4,026 Joined: 23-February 06 From: lu-bok Member No.: 41 |
your avatar can be summed up in one name:
Chris Latta too bad he died of a drug overdose in 94
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Mar 9 2006, 05:47 PM
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#15
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![]() Group: Members Posts: 181 Joined: 9-March 06 Member No.: 114 |
I'm a microbiology major, looks fun to me
Someone tell me what "procedurally generated" means, in layman's terms. The guy says it 13,302,483,932 times but never explains it. From what I gather it decides how things in the game will move/look on-the-fly or something like that? |
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Mar 9 2006, 08:56 PM
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#16
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Group: Members Posts: 170 Joined: 26-February 06 Member No.: 83 |
if you understand unix its simpler. basically you take complex actions and break them down to their simplest form. imagine a lego castle. does it come out of the box as one big ass castle or 5 thousand little peices you assemble?
procedural code in this sense is the legos. the animation is each procedure stacked together to form some sort of final "lego". the problem is in all other games animations are done seperately and as a whole. if someone is running there is 1 single run animation usually, and each seperate object in the game has its own unique animation. this game actually links the mechanics of running(lift leg, move leg forward, put leg down) and their animations for it together to make seperate run animations. its essentially predicting how creations *should* work. my only concern in this is that the game will probly be bloated as hell. its giving you a LOT of tools but im not sure how well they will be implemented. |
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Mar 9 2006, 09:52 PM
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#17
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![]() Group: Members Posts: 181 Joined: 9-March 06 Member No.: 114 |
ahh cool, i see what you're saying. thanks.
seems like one hell of a diverse game, i'm sure there will be uses for all of those tools. it seems pretty well thought-out imo. i'm gonna check it out for sure. the video in that preview is kinda crappy and i can't see the game all that well, but the lighting looks phenomenal in some scenes. |
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Mar 12 2006, 12:21 AM
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#18
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![]() START THE REACTOR! Group: Members Posts: 874 Joined: 23-February 06 Member No.: 52 |
I can see some diketana (sp) in there. I'm a bit skeptical of it once it turns into the "world and space simulator" But the whole "Disigning your own superbeings" sounds pretty cool.
-------------------- FUCK YOU
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May 9 2007, 06:26 PM
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#19
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![]() N 0 t h i n g Group: Members Posts: 1,449 Joined: 23-February 06 Member No.: 54 |
Game has been delayed until Spring of '08.
http://www.gamespot.com/pc/strategy/spore/...tml?sid=6170303 -------------------- ![]() |
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May 9 2007, 06:32 PM
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#20
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Fool Group: Members Posts: 2,127 Joined: 23-February 06 From: LBB Member No.: 56 |
Bummer. I had forgotten about this and will probably forget about it again by the time it comes oout
-------------------- Spam? Isn't that something poor people eat?
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May 9 2007, 09:25 PM
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#21
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![]() Group: Members Posts: 1,302 Joined: 20-February 07 Member No.: 721 |
This game was supposed to come out ...what... 2 years ago?
By the time they release it real games like fallout 3 will be out and worth my time. -------------------- |
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